Get ready to run! Sumo Newcastle and Secret Mode have released a series of Behind-the-Scenes Developer Diaries for their upcoming bipedal racing title, DEATHSPRINT 66.
In the year 2066, the Bachman Media Network is set to dominate in the world of brutal entertainment with the latest series of their headline show. DEATHSPRINT 66 sees challengers take on the role of a Clone Jockey with an endless supply of clones at their disposal to compete in the visceral velocity of DEATHSPRINT. It’s fast, it’s electrifying… and it’s incredibly gory!
Death or Glory | Fame Games in DEATHSPRINT 66
In this episode, Sean Oxspring (Senior Game Designer), Andrew Willans (Game Director), Mauro Pane (Senior UI Artist), Lauren Frazer (Senior Level Designer), Emily Knox-Wilson (Lead Level Designer), Christoph Vietzke (Senior Development Director), Stefano Galata (Senior Gameplay Programmer) and Jon McCavish (Audio Lead) discuss the lore of gore in DEATHSPRINT 66, and what players can expect from this world of pure exhilaration.
Discover how the Sumo Newcastle team built the dystopian world of DEATHSPRINT 66 and how they left details for players to find which would reveal and uncover the secrets and history of the game and the Bachman Media Network. You can also find out more information about the HYPE system within the game, its impact on the player, how risk is rewarded and how fickle fans can alter your fame level…
Earth, 2066 | It’s the End of the World As We Know It
In this new episode, join Andrew Willans (Game Director), Sean Oxspring (Senior Game Designer), Emily Knox-Wilson (Lead Level Designer), Christoph Vietzke (Senior Development Director), Lauren Frazer (Senior Level Designer), Taylor Hetherington (Programmer) and Jon McCavish (Audio Lead) as they dive into the dystopian world of DEATHSPRINT 66.
The team talk through the creation of the DEATHSPRINT 66 tracks, including how they implemented traversals and traps to get players’ hearts racing, the sense of speed they developed and how these rollercoaster-like tracks – which launch players into the heart of a crumbling world – will put our skills, strategy and decision-making to the test. Also in this episode, hear from the team on the secrets behind the game’s fast-paced soundscape and music, and how humanoid clones are evolving the racing game genre and putting players right at the edge of control.
Blood and Circus | You Either Win or You Die
In this first episode, Game Director Andrew Willans is joined by Sean Oxspring (Senior Game Designer), Lauren Frazer (Senior Level Designer), Emily Knox-Wilson (Lead Level Designer), and Christoph Vietzke (Senior Development Director) to talk DEATHSPRINT 66’s journey from early development to the high-speed running rollercoaster coming to Steam later this year.
Expect insights into the skills and experiences of the team, their inspirations for the game’s dystopian design… and how they set about creating a gargantuan amount of gore for maximum impact.
In DEATHSPRINT 66, players will take part in thrilling, 8-player PvP on-foot races across extreme obstacle courses that push the boundaries of entertainment. Run, jump, drift, slide, and try not to die as you navigate your way through deadly tracks. More information about the game – including gameplay trailers – can be found here.
DEATHSPRINT 66 is due to launch on PC via Steam later this year, and is available to Wishlist now: https://store.steampowered.com/app/1273560/DeathSprint_66/