We have today released a series of talks, workshops and panels from our flagship annual internal learning and development event SDC (Sumo Developer Conference).
Titled the ‘SDC Vault’, these talks cover a wide range of topics including expertise in Unreal Engine 5, Unity and more, through to Game Design, Code, UI/UX and Production. All talks are now available to watch over on the Sumo Digital YouTube.
Here are some of our highlights:
UI/UX | DESIGN FOR MOBILE GAMES – BEGINNERS TIP FROM A LEAD DESIGNER
Atomhawk’s Lead UI/UX Artist Anett Jaschke gives insight into how – as the demand for high-quality mobile ports increases – the UI/UX Design requirements are changing.
Discover why good interfaces for mobile are vital, how to design UI/UX for scalability and the biggest challenges that UI/UX designers are facing. Plus Anett discusses what’s next for the UI/UX of mobile gaming.
CODE | THE STATE OF AI IN UNREAL ENGINE
Our people know a thing or two when it comes to working in Unreal, with many of our titles using the engine and its suite of tools. Here, Sumo Sheffield’s Senior Programmer Jonathan Keslake discusses the current AI systems in Unreal and how they work together.
In this talk, he reviews the common issues with the systems and shares his recommendations for working with them to produce functional AI.
ART | HOW GAME DEVELOPERS CAN BUILD BEAUTIFUL ENVIRONMENTS USING POST-PROCESSING SHADERS
Looking to create unique worlds within your game that immerse the player? Post-Processing Shaders might just be the answer! Ninad Dongre, Artist at Sumo Pune, discusses what they are and how developers can use them to level up their environments.
Ninad dives into how to build a Post-Processing Shader to create a new art style for your game, the advantages and pipeline efficiency they can bring to your assets and demonstrate how easy it is to switch between different styles once they are implemented.
DESIGN | LEVELLING UP COLLECTIVE CREATIVITY WITH THE POWER OF DISRUPTIVE DIVERSITY
We’re proud that our people embrace our culture of collaboration– it’s what enables us to bring expertise together and supercharge the games we work on… but how can you create safe spaces that allows for a diverse set of voices to be heard?
Design Manager at Sumo Sheffield, Emma Bruce, discusses the idea of ‘Positive Disruption’ and the importance of supportive diverse voices, and how creating a space for everyone to contribute can boost creativity and innovation.
PRODUCTION | FORECASTING IN GAME DEVELOPMENT
Peter Willington, Production Director at Auroch Digital, has worked on his fair share of projects at the studio, including Brewmaster and Warhammer 40,000: Boltgun, and is something of an expert when it comes to keeping teams on track.
Here, he shares insights from real-world development challenges overcome and mastered by the Auroch Digital team, including how his team use data to inform the production pipeline and ensure projects are delivered on time.
You can find all of these and more on the Sumo Digital YouTube.
SDC is Sumo’s flagship learning event, enabling our people from studios around the world to learn from each other and share cutting edge game development knowledge to inspire.
Looking for a team with extensive engine, development and technical knowledge? You’ve come to the right place. More information about working with Sumo Digital can be found on the Services Page.