Hot off the reveal of the main protagonist, The Chinese Room and publisher Paradox Interactive have begun revealing the playable clans that will feature in the narrative RPG Vampire: The Masquerade – Bloodlines 2.
These clans will offer players a unique experience and abilities as they fight their way through a modern-day Seattle on the brink of an open war as an elder Vampire.
Join us as we take a look at the clans, with snippets of gameplay reveals as well as insight into their unique attributes and abilities.
#1 – BRUJAH
Brujah is the learned clan – the clan of radicals, commonly misjudged as punks looking for trouble and are guided by passion and dedication to an ideal. And if they have the supernatural strength to back that passion up, who are you to argue? Rebellion unites their blood, whether that rebellion is of the subtle lend me your ears kind or the fists out, fire in the streets sack of Rome kind is down to the individual.
If you’re a player who leaves the shadows to the cowards, knows the frontline is where the fun is and idealistically rebels against power, Brujah is your clan.
In Bloodlines 2, Clan Brujah will offer a brutal melee playstyle with its abilities (known as Disciplines in Vampire: The Masquerade) getting you into the fray and rewarding you for staying there. Exemplified in the video, our Brujah uses charge to gain a burst of momentum, grab an enemy, drag them with you and body slam them into a wall.
Don’t assume you’re limited to charging just one enemy either.
#2 – TREMERE
From the ashes of the attack on their main chantry, the Tremere know the clan is injured but far from fallen.
As a Tremere in Bloodlines 2, you use your arcane powers to control your own Blood and that of your foes. The playstyle is rewarding when keeping your distance in combat, making enemies scream in agony as you boil their blood, shaping your own vitae into projectiles, or even ripping the blood from their veins.
#3 – BANU HAQIM
Cursed with a thirst for the Blood of other vampires, the Banu Haqim stalk the night as judges and lawbringers. To this end, most Banu Haqim adhere to a strict code of conduct – derived from law, faith, or personal ethics – sating their Hunger on those that breach these convictions.
Banu Haqim takes the role of a strategic stalker, using shadows to their advantage. You are a predator on a hunt, and your discipline powers focus on stalking, assassination, and silently moving faster than your foes can track.
#4 – VENTRUE
Ventrue vampires usually choose their progeny from mortals familiar with power, wealth and influence. Seeing themselves as the rightful leaders of vampire society, Kindred of clan Ventrue take up the mantle of leadership wherever possible, often in the form of high positions in Camarilla Courts.
Ventrue are blue blooded tyrants who incite obedience in both their allies and their foes. Using the Disciplines of Presence and Dominate, they can mesmerize as well as awe their prey. Feeding builds up Fortitude, allowing the Ventrue to soak up more damage in case any enemy is powerful enough to resist their force of will.
Keep checking back as we’ll be updating this post with more clan reveals and details in the near future