RESOURCES

Insights and news to help you stay up to date. 

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CareersMarch 26, 2026

[PocketGamer.biz] The crucial role of women in managing current industry challenges

PocketGamer.biz discusses the critical role of inclusivity, driven by both men and women, in creating innovation and effectively navigating challenging market shifts with our Business Development Director: Catherine Bygrave.

InsightsMarch 9, 2026

Moving Images: The Future Of Concepting

Sumo Digital’s Atomhawk explains how to explore visual direction, animation, spatial logic, and player experience as if it were in engine, without committing production level budgets or pipelines.

NewsMarch 9, 2026

Advancing PC-Class Gaming On Mobile With Neural Technology

Sumo Digital collaborates with Arm, the industry’s highest-performing and most power-efficient compute platform, to technically evaluate how neural technology can be applied to mobile games.

MediaMarch 3, 2026

[GamesIndustry.biz] The future of Sumo Digital

Our Co-CEOs Andrew Stewart and Gary Dunn sat down with GamesIndustry.Biz to discuss co-development, being IP custodians, and Sumo Digital’s strategic vision for the future.

InsightsFebruary 9, 2026

Strategy Games Infrastructure

Experts from Sumo Digital’s Lab42 take Strategy Games under the microscope and explore their features, top tips and more.

InsightsDecember 11, 2025

Nurturing Nokko: Creating the 62nd Warframe

Artists from Sumo Digital share insight into their collaboration with Digital Extremes to create the 62nd Warframe Nokko, as well as the Sprodling Ephemera.

InsightsOctober 15, 2025

How Handheld Continues To Reshape The Gaming Landscape

What should to consider when approaching developing games in this new dawn for handheld gaming.

InsightsSeptember 25, 2025

Are All Day Rates Equal?

Discover why the real value of an outsourcing partner extends beyond cost and why its important to not treat retainers as simple bookings.

InsightsJune 26, 2025

Concept 2.0 and the Nakatomi Story

Sumo Digital’s, Atomhawk, explains how it used technology to explore the possibilities of concepting directly in game engines and found the best and most efficient way of doing this.

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