THE TEXAS CHAIN SAW MASSACRE

The Texas Chain Saw Massacre brings the terror of the iconic 1974 horror classic to life in a third-person asymmetrical multiplayer experience. Players can step into the shoes of the infamous Slaughter family or their desperate victims.

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Overview

Victims must use stealth and strategy to escape. Family members hunt down and stop their guests from fleeing. With authentic environments, tense gameplay, and a faithful recreation of the original film’s atmosphere, this title delivers a chilling and highly replayable horror experience.

Project Details

Platforms: Xbox One | Xbox Series X|S | PlayStation 4 | PlayStation 5 | PC

Genre: Asymmetric Multiplayer Survival Horror

Partner: Gun Interactive

Service: Full Development

Engine: Unreal Engine 4

The Ask

Sumo Digital was tasked with:

  • Delivering a game based on an iconic IP while innovating within the asymmetric survival-horror genre.
  • Creating a highly authentic experience that respects the license and fanbase.
  • Building a robust multiplayer architecture to support ongoing content and live services.
  • Managing end-to-end development from concept through launch and live operations.

Our Involvement

  • Developed an innovative asymmetric multiplayer design.
  • Created all concept and design in-house.
  • Built and deployed the multiplayer service backend, including architecture and maintenance.
  • Delivered a DLC content plan and managed live services post-launch.
  • Worked closely with Gun Interactive to ensure authenticity and full utilisation of the license.

Impact

Our work on The Texas Chain Saw Massacre demonstrates Sumo’s ability to:

  • Innovate within established genres while respecting iconic IPs.
  • Deliver end-to-end development for complex multiplayer experiences.
  • Build scalable live-service architectures for long-term engagement.
  • Collaborate effectively with partners to create authentic, fan-focused experiences.

“Sumo’s design team seamlessly integrated with ours, fostering an environment where creative ideas were not only welcomed but actively built upon and enhanced, resulting in a superior final product. Their profound expertise with the Unreal Engine was absolutely critical to the success of The Texas Chain Saw Massacre. The immense technical demands of a multiplayer title are well-known, yet Sumo rose to the occasion.” – Gun Interactive

The Texas Chainsaw Massacre and all related characters, places, names and other indicia are trademarks of Vortex, Inc./Kim Henkel/Tobe Hooper. © 1974. All rights reserved.

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OTHER WORK

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