Sumo Digital’s Atomhawk explains how to explore visual direction, animation, spatial logic, and player experience as if it were in engine, without committing production level budgets or pipelines.
InsightsJune 26, 2025
Concept 2.0 and the Nakatomi Story
Sumo Digital’s, Atomhawk, explains how it used technology to explore the possibilities of concepting directly in game engines and found the best and most efficient way of doing this.