SPYDER

Spyder is a unique “spy-on-the-wall” adventure where players take control of Agent 8, a tiny superspy equipped with gadgets to sabotage evil plans. Built for Apple Arcade, Spyder combines inventive puzzles with full 360-degree movement in richly detailed environments, offering console-quality gameplay on mobile devices.

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The Challenge

Sumo Digital partnered with Apple to create an original 3D puzzle-action game for mobile that delivered full 360-degree movement and intuitive controls without requiring a controller.
The game needed to maintain high visual fidelity across a wide range of Apple devices, and launched as one of the first titles on Apple Arcade, setting a benchmark for quality and innovation.

Project Details

Platform: iOS | Apple Arcade

Genre: Puzzle / Action

Partner: Apple

Our Involvement

Technical Innovation

Developed complex pathfinding and camera systems to support unrestricted 360-degree movement. Created a bespoke solution blending inverse kinematics (IK) and animation for natural navigation in open 3D environments.

Creative Development

Led art direction, IP creation, and full game realization. Designed an intuitive UI/UX for smooth mobile gameplay.

Control Scheme

Engineered a touch-based control system that delivered console-quality precision on mobile devices.

Recognition

Received a 90% review from Touch Arcade, praising the character design: “Agent 8 is so darn cute.”

Impact

Spyder showcases Sumo Digital’s ability to innovate in mobile game design while achieving console-quality standards. We delivered technical solutions for complex movement and camera systems, and created an original IP that resonates with players and critics alike.
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OTHER WORK

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