Technical Artist

Together with the Sumo Group, we build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. The projects we work on are amongst the biggest and most recognized AAA and AA+ titles, mostly based on Unreal Engine and range across multiple platforms and genres. We are also aiming to kick-off our own IP project later on this year.

As a Technical Artist @ PixelAnt Games you will:

  • Collaborate with the team on technical solutions to deliver artistic vision and drive the visual fidelity of the game​
  • Help define and meet in-game asset budges and optimise levels, meshes, materials, lighting, post-processes and vfx​
  • Improve the performance of real-time rendering pipeline for PC and consoles
  • We need you to have:

  • Proven track record having shipped at least one AA/AAA game​scripting and coding abilities​
  • Adept in balancing aesthetic needs and optimisation and able to forsee conflicts in advance​
  • Experience in developing pipelines in a proprietary game engine​
  • Able to code and document user-facing tools for art creation and workflow​Experience of UE4 or Unity
  • Good communication skills (in English)
  • You will also need to:

  • Excellent complex problem-solving and communication skills across both artistic and technical disciplines
  • What We Offer:

  • Competitive Salary
  • Flexible forms of employment
  • Bonus plan
  • Flexible working hours
  • Fully remote/ Office /Mixed working models
  • 5 Learning Days a Year
  • Access to 4,000 Udemy Courses and GDC Vault
  • Game & Book Libraries
  • Career Development
  • ...and much more
  • Can you spare us another 30 seconds? 

    Great, let’s talk about ourselves quickly. We’re ambitious game enthusiasts who are well prepared to both have fun and work hard. We aim high, but we do not lose ourselves in the pursuit of success and further achievements. We love to learn! And over the years in the industry, we have learned that the best games are created by qualified, rested, treated with respect game developers.

    Importantly, our work culture has been built on the basis of specific, true (and respected by us) values. The most important of these is “We never lie”, so you can be sure that we have not overdone this announcement. We play by our own rules and we make games that we would like to play ourselves. We combine the game development world with best software delivery practices to make it more predictable and reliable. All this helps us to bring fun back to game development! Will you help us?

    Where do we stand on diversity?

    We hope to bring together a diverse team of people with various backgrounds and experiences, who will bring broader ideas, new perspectives, and different solutions to our table. Whoever you are, feel welcome and encouraged to apply.

    Submit your application

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