Sumo Digital opens world’s largest PlayStation education facility at Sheffield Hallam University

It’s not everyday you get invited to open a world class facility, but today, was in fact, one of those days!

The team here at Sumo Digital were invited to attend Sheffield Hallam University as guests of honour, for the grand opening of their brand new PlayStation education facility!

Students at Sheffield Hallam University are being given the chance to create videogames on the cutting edge PlayStation®4 platform, through its partnership with Sony Computer Entertainment Europe’s (SCEE) academic development programme; PlayStation®First.. With over 30 PS4 development kits, alongside the universities pre-existing PS3 and PS Vita kits, the facility itself is considered to be one of the largest PlayStation educations suites in the world, giving the next generation of developers an incredible opportunity to learn, work and develop with the next generation of home consoles.

Sumo’s Creative Director, Sean Millard said; “It’s a real pleasure to open this new PS4™ lab, as we have some excellent young talent at Sumo who cut their game development teeth using Sheffield Hallam’s facilities. Students at Sheffield Hallam now have more console dev-kits at their disposal than many game studios!”


Dr Jake Habgood is course leader for the MSc Game Software Development at the University. He said: “Our students have been learning how to use SCEE’s cross-platform technology to make games for the PS3™ and PSVita™ for some years now. PhyreEngine™ is a serious C++ game engine, and our final-year MComp students have already used it to create a PlayStation®4 version of our collaborative puzzler game Aspect, which we’re planning to release on the PlayStation®Network in the New Year.”

Dr Maria Stukoff, Head of Playstation®First said: “We’re helping Sheffield Hallam develop the next generation of videogame talent succeed with PlayStation development. The new PS4™ teaching laboratory is another example of how the University is leading the way in videogames education.”

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