Together with the Sumo Group, we build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. The projects we work on are amongst the biggest and most recognized AAA and AA+ titles, mostly based on Unreal Engine and range across multiple platforms and genres. We are also aiming to kick-off our own IP project later on this year.
As a Senior VFX Artist @ PixelAnt Games you will:
Use your command over aesthetics and physics to create real world VFXCollaborate with designers, artists and coders to design and implement VFXOptimise your VFX budget with target platforms on mindProvide clear technical documentation regarding VFX production and implementation procedures
We need you to have:
8+ years of experience in real-time VFX for AA/AAA gamesExpert understanding of real-time VFX authoring toolsExperience with 3D packages for creating 3D assetsUnderstanding of VFX impact on console performanceThe ability to work with various styles of art on multiple projectsGood communication skills (in English)
You will also need to:
Be up to date on current and emerging visual effect trends and technologyWork through all aspects of the VFX pipeline, which includes creating content from concept to final polished resultContribute to new techniques and workflows
What We Offer:
Competitive Salary Flexible forms of employment Bonus planFlexible working hoursFully remote/ Office /Mixed working models5 Learning Days a YearAccess to 4,000 Udemy Courses and GDC VaultGame & Book LibrariesCareer Development...and much more
Where do we stand on diversity?
At PixelAnt Games, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
More About PixelAnt Games Studio:
We are building our studio based on trust and respect. We often ask “why” and learn from smarter than us. We bring the software delivery experience from the IT industry and use the best practices created there. Our goal is to bring fun back to gamedev.
We are based in Wroclaw and Warsaw and we promote the remote work model.