As a Network Multiplayer Programmer at PixelAnt Games your primary responsibility is to design and implement low level network systems and implement network game play, perhaps even on occasion enable network game play to be developed.
The role requires a strong communicator with a high level understanding towards game technology production. You must be adaptable with the flexibility to juggle multiple projects and streams of work that have common technologies.
As a Senior/Regular Network Multiplayer Programmer You Will:
Develop technical design specifications, implement and test plans
Test, debug and take a lead on revising new or legacy engine network systems
Play a role in the development of network systems appropriate to a given game
Implement and support other network features as required by a given game's target platform or platforms
Complete profiling, performance-analysis, performance tuning
Research state of the art techniques and contribute innovative and original ideas towards all aspects of game networking
Work with Technology Programmers, Development Directors, QA Testers and game project production staff throughout various points of the game production lifecycle
What We Need You To Have:
Experience in C++
Understanding of the client-server and P2P architectures
Be able to demonstrate the ability to communicate effectively within a large group/multiple project environment
Think critically, and apply analytical skills in resolving complex issues
Have personal standards as demonstrated in quality and pride of work
Create complex systems from start to finish
Quickly master proprietary tools and development processes
Take direction and absorb feedback
Meet deadlines designated for team projects
Show professionalism and the ability to function well within a team
Be self motivated
Very good English (at least b2)
Good to have:
Experience with online services solutions (e.g., PlayFab, OpenMatch, Agones)
Experience with Unreal Engine
Basic knowledge of Docker
Basic knowledge of Linux
What We Offer:
Possibility to work on one of 40+ titles (AA+ and AAA) that Sumo group is developing
Developing games in a crunch-free environment with very experienced colleagues in an open and respectful culture
Flexible forms of employment
Fully transparent Annual Bonus Plan for everyone
Employee Referral Bonus
Office working/partly remote/fully remote
Flexible working hours
Clear Career Paths
5 paid Learning Days a year for self-development
Access to 4,000 Udemy Courses and GDC Vault
Team-driven initiatives (PAG Plays, team-building events, charity engagement)
Development initiatives (Life Drawing, Game Jams)
Mental health support activities (Yoga Classes, Well-being webinars)
The best working tools of your choosing- a powerful workstation or a top gaming laptop
...and much more
Can you spare us another 30 seconds?
Great, let's talk about ourselves quickly. We're ambitious game enthusiasts who are well prepared to both have fun and work hard. We aim high, but we do not lose ourselves in the pursuit of success and further achievements. We love to learn! And over the years in the industry, we have learned that the best games are created by qualified, rested, treated with respect game developers.
Importantly, our work culture has been built on the basis of specific, true (and respected by us) values. The most important of these is "We never lie", so you can be sure that we have not overdone this announcement. We play by our own rules and we make games that we would like to play ourselves. We combine the game development world with best software delivery practices to make it more predictable and reliable. All this helps us to bring fun back to game development! Will you help us?
Where do we stand on diversity?
We hope to bring together a diverse team of people with various backgrounds and experiences, who will bring broader ideas, new perspectives, and different solutions to our table. Whoever you are, feel welcome and encouraged to apply.