Doesn’t time fly? Just last week we announced that we had opened up our university placement schemes for 2016/17. Now we’re reaching the end of November, which means that there’s only 7 weeks remaining to get your applications into us to take part in one of our placement schemes (Applications close on the 15th of January)!
Whilst we’ve already started to receive a great number of CV’s from some incredibly enthusiastic students, we thought this would be a great opportunity to let you know exactly what it’s like to work here at Sumo, as well as what you can likely expect in your year here.
Who better to fill you in than someone than someone that has been there, done that and literally…got the t-shirt?
Without further ado, we’d like you all to meet Chris! Chris joined us in August 2014 as part of our 2014/15 placement scheme and just recently left us to pick up his studies once again.
What’s your name and job title?
Chris Haslehurst – Placement Programmer
When did you join Sumo?
Before joining Sumo, what were you studying and where?
Games Software Development at
Sheffield Hallam University
On a day to day basis what did you get to do/what were you involved in?
I got to work on Crackdown 3 which was very exciting since I really enjoyed the earlier games in the series. Specifically I worked on the AI team, and was responsible for enemy combat behaviours. I worked closely with a technical designer to create engaging combat experiences for the single player campaign. I also had the opportunity to get involved in some other areas of the game, and ended up implementing some bits of the UI and doing some work on animations.
What have you personally enjoyed the most about working at Sumo?
Working with such a driven and talented team. It made working on the game fun and made any overtime much less of a slog when you know that the people around you also want to do everything they can to make the game awesome.
What advice would you give someone looking to come work at Sumo either full time or on a placement?
Do it, it’s a great place to work. Make sure you are ready and able to learn new things quickly, and adapt your style to the way the team works. My experience was that within a couple of weeks I was dropped straight into writing code that was going into the game, so the initial learning curve can be quite steep. Be enthusiastic and really want to make the project you’re working on better, it will show in what you do and people will appreciate it.
So what’s next?
I’m going back to university to complete my MComp, so two more years. Hopefully I’ll be back at Sumo over summer between my third and final years and then back again when I graduate, provided you’ll have me!
So, what made you choose Sumo for your university placement year?
I was made aware of the Sumo placement program by lecturers at my university, as Sheffield Hallam has strong links with Sumo and a lot of Hallam graduates now work here. I wanted to spend my placement year being challenged and learning to be a better programmer, as a AAA studio I knew Sumo would be able to offer me that. It also helps that Sumo make awesome games and that was something I really wanted to be a part of.
What has it been like working at Sumo?
It’s been awesome. I’ve never felt like I’m being treated as “the intern” and almost from day one was given proper tasks to do that were contributing to the project I was working on. The working atmosphere is great and it’s the first job I’ve had where I’ve looked forward to going to work every day. Probably the most valuable opportunity I’ve had while at Sumo is the chance to work with a team of experienced and incredibly talented game developers from a variety of disciplines. I’ve been able to absorb a lot of knowledge from the programmers and learned to speak both Artist and Designer through working closely with them!
A huge thanks to Chris for taking the time to answer these questions for us to share with you all.
As mentioned at the beginning of this post, our placement scheme is now open to any student looking for a third year placement opportunity. Don’t forget, alongside our Programming Placements we also have our brand new Games Artist placements too. If you’ve got the skills, we want to hear from you!