What we do

We currently have several titles in production, including work on PS3, PS3 EDI, Xbox 360, PSP and Nintendo DS. Our in-house cross-platform engine is built upon a multi-threaded, multi-processor core architecture. Content creation tools empower the artists and designers to be creative in a highly efficient and iterative manner.

Sumo's networking experience has led to all of our Xbox and Xbox 360 games being successful Live titles, as well our on-line experience benefiting PS2, PSP (infrastructure mode, downloadable content, ad-hoc and game share) and PS3 eDI. We have extensive art experience, from motion capture and 'hand' character animation to a wide variety of environmental asset creation; from race tracks to 'real' cities. Our art team is experienced in a variety of 3D packages; Maya, 3DS Max and Soft Image XSI are all being used over a variety of projects.