
Carl Cavers
MD F9E Europe
MD F9E Europe
Carl joined Gremlin in 1995 as Quality & Systems Manager and within three years was promoted to Studio Manager responsible for internal development. Following the acquisition of Gremlin by Infogrames (Now Atari), Carl was appointed to UK Development Director and soon after took responsibility for European Development including all internal development studios in the UK, France and Australia.
Before joining Gremlin, Carl worked for a bespoke software solution developer. Carl also spent two years lecturing in the syllabus of the Institute of Quality Assurance (IQA). Carl co-founded Sumo in 2003.
Before joining Gremlin, Carl worked for a bespoke software solution developer. Carl also spent two years lecturing in the syllabus of the Institute of Quality Assurance (IQA). Carl co-founded Sumo in 2003.
Paul Porter
Studio Head
Paul's career in the games industry started in 1988, writing Predator 2 on the C64. After graduating in 1992, he worked for Rolls Royce & Associates in the Scientific Software development working on nuclear reactor plant modelling.
Joining Revolution Software in 1994 as Technical Manager, he wrote the low-level code for the Broken Sword series on PC and Playstation. Paul joined Gremlin in 1997 to work in R&D and managed the creation of the cross platform development system that was then used throughout Infogrames Europe to enable reuse of tools and technology. Prior to Sumo, Paul was the Studio Head at Infogrames Sheffield.
With his technical background, keen analytical skills and customer focussed approach, Paul heads a production team which is vastly experienced and focussed on quality and customer service. Paul co-founded Sumo in 2003.
Darren Mills
Art Director
Art Director
Darren's career began in TV, working firstly as a Designer and Animator for program introduction sequences and later, as a Cameraman & Editor on a variety of programmes and live outside broadcasts aired by a number of channels including the BBC, ITV, Sky News & Sky Sports.
In 1995 Darren moved into the games industry by joining Gremlin. Here, he worked on several titles as a Lead Artist and later, with Infogrames (now Atari), moved on to the position of Studio Art Director advising on several key titles including Superman, Wacky Races and Micro Machines. Darren co-founded Sumo in 2003.
In 1995 Darren moved into the games industry by joining Gremlin. Here, he worked on several titles as a Lead Artist and later, with Infogrames (now Atari), moved on to the position of Studio Art Director advising on several key titles including Superman, Wacky Races and Micro Machines. Darren co-founded Sumo in 2003.
Ash Bennett
Technical Director
Ash started his career in 1989 at Gremlin Graphics writing games for C64, he later progressed onto NES, PC Engine and the Top Gear series of games for the SNES, finally becoming lead programmer on the PS1 version of Loaded before leaving to join Probe Entertainment in 1996. Here he worked as lead programmer on the first two games of the Extreme G franchise as well as becoming involved in much of the shared technology within the studio.
In 2000 he returned to Gremlin (by then part of Infogrames) to work on the PS2 conversion of Wacky Races amongst other titles. After the closure of the Infogrames Sheffield studio he was amongst the founder members of Sumo Digital and went on to work on many of their leading products before finally becoming technical director in 2008.
Craig Duncan
Development Director
Development Director
Craig Duncan is a vastly experienced producer and director of video games with specialties in planning, design management and iterative development management. Craig’s industry history involved a 6 year period at Codemasters from 2003-2008 where he held several senior PD roles including running internal studios, development services and external development functions, latterly serving as Director of Product Development.
Craig then moved to Midway Games to become Studio Head for their only UK studio in Newcastle and delivered a complex multiplatform open world driving title using Unreal Engine 3. Craig also served as part of the senior management team at Midway during an immensely pressured period within the company.
Craig has managed game teams in nearly all genres on all platforms with team sizes from 5 – 130. Craig joined Sumo in July 2009 and has been responsible for taking Sonic and Sega All-Stars Racing from pre-Alpha to Ship as well as helping to drive future best practice across development.
Gary Edwards
Development Director
Gary’s career began as a Programmer for Gremlin Interactive in 1996.
In 1997, he became an OEM Producer, working with all the major hardware companies to produce enhanced versions of Gremlin’s current and back catalogue games in order to showcase the manufacturer’s latest peripherals, graphics and sound cards.
Following Infogrames’ acquisition of Gremlin Interactive in 1999, Gary became a Senior Producer working on internal and external projects within the company, before assisting in the start up and running of the newly created Infogrames Leeds studio in July 2000.
Since that time, he has held Senior and Executive Producer roles at Runecraft, Blue Monkey Studios and Climax before re-joining his old colleagues at Sumo in 2006 as an Executive Producer.
Gary was appointed Development Director in April 2009.

