James North Hearn
Chief Executive Officer

James joined Gremlin in 1989 and was promoted to the board as Director of Development in 1994.

Following the acquisition of Gremlin by Infogrames (Now Atari) in 1999, James joined as Executive Vice President of Development following which James took up a new position as Head of Publishing Europe with the responsibility for over seeing the management of 100Million Euros of products. In addition, James was acting advisor to Microsoft on the Xbox project and further supported Apple in a similar capacity with the launch of the iMac.

Carl Cavers
Chief Operating Officer

Carl joined Gremlin in 1995 as Quality & Systems Manager and within three years was promoted to Studio Manager responsible for internal development. Following the acquisition of Gremlin by Infogrames (Now Atari), Carl was appointed to UK Development Director and soon after took responsibility for European Development including all internal development studios in the UK, France and Australia.

Before joining Gremlin, Carl worked for a bespoke software solution developer. Carl also spent two years lecturing in the syllabus of the Institute of Quality Assurance (IQA).

Darren Mills
Chief Creative Officer

Darren's career began in TV, working firstly as a Designer and Animator for program introduction sequences and later, as a Cameraman & Editor on a variety of programmes and live outside broadcasts aired by a number of channels including the BBC, ITV, Sky News & Sky Sports.

In 1995 Darren moved into the games industry by joining Gremlin. Here, he worked on several titles as a Lead Artist and later, with Infogrames (now Atari), moved on to the  position of Studio Art Director advising on several key titles including Superman, Wacky Races and Micro Machines.

Paul Porter
Chief Technical Officer

Paul's career in the games industry started in 1988, writing Predator 2 on the C64. After graduating in 1992, he worked for Rolls Royce & Associates in the Scientific Software development working on nuclear reactor plant modelling.

Joining Revolution Software in 1994 as Technical Manager, he worte the low-level code for the Broken Sword series on PC and Playstation. Paul joined Gremlin in 1997 to work in R&D and manager the creation of the cross platform development system that is now in use throughout the studio to enable reuse of tools and technology. Prior to Sumo, Paul was the Development
Manager at Infogrames Studios Ltd - Sheffield House.

 
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